The effects here must be used within a character scope. Decides which advisor slot gets used by the. name = my_character defines a localisation key to be used to create the character's name depending on the language that is currently turned on. Optional, defaults to false. Sub-ideologies are defined in /Hearts of Iron IV/common/ideologies. The file extension, hidden by default on Windows, is a part of the filename. But right now, if I change Siam into democracy without taking a focus, country leader will be the guy from the focus instend of normal one (I didnt delete the normal guy yet). However, meta effects will let you use variables and scripted localization within them to build effects as if they were texts and run them. Generic characters are typically created within /Hearts of Iron IV/history/general/*.txt files by using the generate_character effect, although it is to be noted that that folder is merely an effect block executed before startup, so other effects can be used there too. Removes the specified targeted decision for the current scope. Defines the effects that would be executed on the unit leader when the trait is added. The equipment must be unlocked by the producer for the effect to succeed. Please note that many of these commands come in and out with each DLC making some of them not work. Sets the political party setup for the current scope. Adds maneuver skill to the current navy leader. Deletes the specified division template and all units using it for the current scope. target =
The country to steal from. Necessary for a balance of power to appear. type = The wargoal to declare with.generator = { }The states to supply the wargoal (i.e. Adds an off-map building for the current scope that produces its effects without being present in a state. days = / Fires the event in the specified number of days. Does not work with the character ID. "all" will remove all wargoals. Starts a production line for the specified equipment for the current scope. Allow Traits. HOI4 Console Commands Full List [2023] - eXputer.com - All Things Gaming Espaol - Latinoamrica (Spanish - Latin America). These can only be used with characters of the unit leader type. However you might be able to do so with console commands. Effect - Hearts of Iron 4 Wiki - Paradox Wikis I made a Republican National Committee event and was wondering what command you need to enter to create a new party leader. Instead, modifiers are used to have a continuous, everlasting effect on the game's condition that can be represented with a number. EQ_LEVEL will be replaced by [?eq_level|.0] which is the integer value of eq_level (in this case 2.000 becomes 2). Can be used as a scope to remove multiple at once. Removes the specified trait from the current scope's country leader. Sets owner and controller of the state to the given country, Sets the owner of the state to the given country, Sets the controller of the state to the given country. Forces the current scope to join the war of the specified ally against the specified enemy. You need to sign in or create an account to do that. Upgrades are defined within /Hearts of Iron IV/common/units/equipment/upgrades/*.txt. If the character has a country leader role, they will be automatically promoted to be the leader of the party of the ideology group that contains the leader's ideology type. GFX = The graphical reference of the picture of the leader, taken from a file in /Hearts of Iron IV/interface/*.gfx. Character scope:large = The sprite used as a country leader. Optional, defaults to false. new_prioritised = Whether new equipment is prioritised or not. After using this command, a full list of all HOI4 console commands will be outputted to the game.log file. Modding: How to change leader via focus tree/events, I want to make my current leader disappear and have another leader come about, if anyone can tell both how to do that with focus trees and events then I'd be grateful (even more if you say which one would be more easier or effective), Have a program to edit the focus tree files (I use the trial version of Sublime Text). Modifies the specified technology sharing group. size = The size of the breakaway country and the fraction of the original stockpile and military units it will receive by default. What are the conditions that need to be met to be able to do this, and how do you this as the player? If the limit there is false, then it moves on to the next one, until hitting an end or an else = { }. limit = { }Will only delete units if the triggers within are met for the country that owns the units. Assigns a type to the trait, which gets used to assign which characters are able to receive it. Simplest possible definitions of portraits are defined using spriteType definitions within a larger spriteTypes = { } block as such: The name of the spriteType has limitations: it must begin with GFX_ and be made up of one word total with no whitespaces. Optional. Syntax age_ruler [years] [country tag] Search Our Database of 304 EU4 Console Commands Yes Please >> Examples That's great and all, but having King Edward VIII as the leader of my fascist puppet is annoying and immersion breaking. type = The wargoal to remove. Executes contained effects on a random army leader that meets the limit and is recruited by the country this is contained in. Adds experience to the current unit leader, promoting to the next skill level if applicable. However, this effect does not let you use a variable as equipment type. set_default = Whether the BoP is considered default. Adds the specified amount of hours of supply to troops led by the current unit leader. Enables an ability that can be used by the unit leader in combat. If it is 1, it will return "artillery_equipment". Sets the order of battle to be used for the current country's divisions, overriding every other non-naval and non-air order of battle. name = The new name of the character. Makes the specified state the current scope's capital state. Optional. They are usually joined by Japan leading the Greater East Asian Co-Prosperity Sphere, and China leading the Chinese United Front. Triggers that must be met in order for assigning the trait to be possible. Tooltip shown in research tabs, optional. OR Equipment scopetype = The equipment the country is licensed to produce. HOI4 Set_cosmetic_tag Command General Information This command will change the name and flag of the specified country to that of another country. The effects here must be used within a state scope. Executes contained effects on a random navy leader that meets the limit and is recruited by the country this is contained in. An if statement allows an execution of effects to only be done if certain triggers are met. Character modding - Hearts of Iron 4 Wiki - Paradox Wikis Does not add the idea. I just need a way to change the faction leader. All trademarks are property of their respective owners in the US and other countries. Adds the specified trait to the current character. state = The state the middle of which to use as the entity's position. Executes contained effects on every country that meets the limit and is not the same country as the one this is contained in. Adds the number of days to a decision's days_remove. trait = The trait to remove. Alongside that, the game allows the creation of custom console commands, which are scripted effects. activate = Will activate the advisor (add them directly when the command is run to the countries government). Country scope only. Where triggers do not need to be repeatedly checked random can be a performance light alternative to mean_time_to_happen for scheduling events. Gain_xp Command Help & Examples | HOI4 Cheats HOI 4 Console Commands The console, where you type the commands, can be opened by pressing the ` key (usually located under ESC). Executes contained effects on every character that meets the limit and is recruited by the country this is contained in. Forcefully refreshes the specified mapmode for the player, rather than waiting for a daily update. In total, the probability for an option to be picked is equal to the weight of the option divided by the sum of all weights. Makes the current scope the owner and controller of the specified state. can_declare_war_without_wargoal_when_in_war, units_deployed_to_overlord (subjects only). Optional. An easy way to tell internal IDs is debug mode. Espaol - Latinoamrica (Spanish - Latin America). target = / Which country receives the equipment. Sets the required amount of parents needed to select the trait. Sets the collaboration in TAG with the scoped country. The current scope gains the specified opinion modifier, The current scope loses the specified opinion modifier, The target scope gains the specified opinion modifier, The current scope gains the specified relation modifier, The current scope loses the specified relation modifier for. Optional. Switches two ideas with a tooltip displaying any modifier differences between them. About the flag, it have 3 different flag for each focuses. Reduces the overall equipment stockpile by the specified fraction. Adds a multiplicatory bonus to the specified skill. The division names group that the template will use, deciding on the automatically-generated names of any new divisions built using that template. If set to "auto", will pick automatically. All states that are cored by the specified country will be given to it. Can remove slots with negatives. path = { } The song must be defined in a music station in order to work. Prints out the profiling informations into time.log, Runs the specified file with list of commands, trigger_docs(effect_docs, scripting_docs, docs), Print docs for triggers, effects, and variables, Documentation for triggers/effects printed to game.log file, If one does "threat 999999999" it will reset the world tension to 0, PostEffectVolumes.Default [posteffect_values name], *as of 1.01 this does not seem to work (filed under developer-only command) This command can be emulated via the day/night loop option at the bottom right toolbar (shortcut key 'N'). If the character is not recruited, they will never appear. Toggles occupation painting. These can only be used with characters of the country leader type. States that are owned but not controlled will be transferred to the released country, but won't be controlled by it. Useful when making a country independent. Retires the character, removing every role they hold and making them disappear from the game. Does not work if you put another nations tag in the command such as "set_country_flag flag AUS", even if it says in console that it does. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. ideology = The sub-ideology of the country leader role to which the trait is added. It is also possible to use modifiers (akin to MTTH blocks) to affect the weight of each possible random effect or to use variables as chances. Disables resistance for the scoped state when the occupier is the specified country. can_be_fired = no assigns the advisor as impossible to fire manually. Executes contained effects on a random country that meets the limit and is at war with the country this is contained in. Executes contained effects on every state that meets the limit and neighbours the state this is contained in. Does not support. Bypasses the specified focus for the current scope (marks as complete without firing. Makes the current scope start a peace conference with the specified scope on the other side. Fires the specified event for the current country. Adds the specified brigades to first available slots of specified columns to the template (if possible). Adds the specified resource in the specified amount to the specified state. dig_in_factor = The modifier applied to dig-in bonuses. gender = female assigns the specified gender to the character. Let's make previous effect accept equipment type and equipment level as variables stored in "eq_type" and "eq_level". Recalls the current scope's attach from the specified country. Adds the TAG_TO_ADD to the faction of the FACTION_LEADER_TAG. Commander trait - Hearts of Iron 4 Wiki Commander trait This is a community maintained wiki. Additionally, country-scoped triggers are also supported, which'll assume the country that recruited the character. Set country's current fuel ratio relative to its capacity. Technologies that are mutually exclusive with other technologies can not be removed by this effect. Executes contained effects on every army leader that meets the limit and is recruited by the country this is contained in. Can teleport units where ever you tell them to go, Allows to use all diplomatic actions for no matter the rules. uses = Number of times the cost reduction can be used. Equivalent to pressing on the error dog if enabling debug mode in launch options. Modding: How to change leader via focus tree/events Multiple can be defined. The effects within an unfulfilled if statement (or an else/else_if that's not read due to the if statement being met) will be hidden from the player, and so will the trigger. Optional.cannot_retreat_while_defending = The bonus to grant. end_civil_wars = Will end any civil wars the subject is subject to. You must log in or register to reply here. How often does the combat view give a random sound? slot = Slot of the character. Optional.war_support_reduction_on_damage = The bonus to grant. target_state = If using start state/target state, the game will pick the provinces with the best supply available. amount = The amount of resource to import.exporter = Which country exports the resource. legacy_id = 100 is a leftover from the pre-NSB country leader system, making the leader have the specified ID for the has_id trigger, the has_unit_leader trigger, the start_civil_war effect for keeping unit leaders, and elsewhere. Kills the country leader of the designated ideology for the current scope. Optional, defaults to all. Sub-units are defined in /Hearts of Iron IV/common/units/*.txt files. IV'. Executes contained effects on every operative that meets the limit and is recruited by the country this is contained in. The effects here must be used within a country scope. I want to know if it is possible to change a leader from a faction, thanks to a command. Toggles the special game rules for the current scope in diplomacy towards the specified country only. Assigns a type to the trait, which gets used to assign where it's positioned on the user interface, as well as deciding if and when it's possible to assign. Deprecated. Removes the current scope from the specified technology sharing group. If the character shouldn't do anything until later, then it can have no roles defined, with one getting added later on via an effect. Information, Frequently Asked ahead_reduction = The reduction to the ahead of time penalty. Executes contained effects on a random state that meets the limit and neighbours the state this is contained in. end_wars = Will end any wars the subject is involved in. States that are owned but not controlled will be transferred to the released country, but won't be controlled by it. The following arguments can be used within: ideology = socialist is the ideology type that the leader is assigned. Saves the current scope as a key. terrain_factor = The modifier applied to terrain bonuses. Cookie Notice Recruitment cannot take place outside of country history. well. Starts a border war for the specified attacker and defender. Starts resistance in the specified state. target = The target country. Executes contained effects on a random operative that meets the limit and is recruited by the country this is contained in. Also accepts individual files within the. For more help using the console and cheat commands, see our basics guide. If none is specified, it defaults to the capital. amount = The amount of resource to add. If the start date is after this amount, they cannot be used, even if recruited. No tooltip is shown. Sends the specified fraction of equipment to the specified target, removing said equipment from the current scope. Removes the specified idea from the current scope. id = intA number ID which can be referred to by other effects. A successfull call prints " have 100 more opinion about you" and it appears as "cheat_opinion_modified_good" in the diplomacy screen. If the current country has a core on a state transferred to the released country, the core will be lost. amount = / The amount to add.target = / Which country receives the equipment. Forces the current operative into hiding. If the country flag inward_perfect_flag is set, it'll multiply the above chance of 30 by 1.3 to get 39. Make sure to save the file with ANSI encoding format. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. For example, the following will add 10% Stability to the country this is executed on if it has positive Political Power and below 90% stability: If the limit is not met, then none of the effects inside will be executed. Has a unique ideology icon. Removes one trait and adds another. Change faction leader : r/hoi4modding by Dr_Crapule Change faction leader Hello everyone. Optional.hours = / Fires the event in the specified number of hours. Makes a save file (Test_01), loads the save file, makes a new savegame (Test_02). Executes contained effects on a random state that meets the limit. Fires the specified event for the current state. and our type = The wargoal to generate.generator = { }The states to supply the wargoal (i.e. Can have additional applications where the assumed default scope differs from the ROOT, such as in state events or some on_actions. Adds the current scope to the specified technology sharing group. The autonomy_free state will free the subject. An example of a scripted effect which will transfer every state entered as an argument to the country that runs the console command is, /Hearts of Iron IV/documentation/effects_documentation.html, /Hearts of Iron IV/documentation/effects_documentation.md, /Hearts of Iron IV/common/country_tag_aliases, /Hearts of Iron IV/common/dynamic_modifiers/*.txt, /Hearts of Iron IV/localisation/*_l_.yml, /Hearts of Iron IV/common/map_modes/*.txt, /Hearts of Iron IV/common/autonomous_states/*.txt, /Hearts of Iron IV/common/opinion_modifiers/*.txt, /Hearts of Iron IV/common/modifiers/*.txt, /Hearts of Iron IV/commmon/autonomous_states/, /Hearts of Iron IV/common/decisions/*.txt, /Hearts of Iron IV/common/decisions/catergories/*.txt, /Hearts of Iron IV/common/technology_tags/*.txt, /Hearts of Iron IV/common/technologies/*.txt, /Hearts of Iron IV/common/units/names_divisions/*.txt, /Hearts of Iron IV/common/units/names_ships, /Hearts of Iron IV/gfx/army_icons/army_icons.txt, /Hearts of Iron IV/common/units/equipment/upgrades/*.txt, /Hearts of Iron IV/common/units/equipment/*.txt, /Hearts of Iron IV/common/units/equipment/modules/*.txt, /Hearts of Iron IV/common/operation_tokens/*, /Hearts of Iron IV/common/unit_leader/*.txt, /Hearts of Iron IV/common/technology_tags/*, /Hearts of Iron IV/common/country_leader/*.txt, /Hearts of Iron IV/common/state_category/*.txt, /Hearts of Iron IV/localisation/english/*_l_english.yml, /Hearts of Iron IV/common/scripted_effects/*.txt, PDXCON Optional.progress = The initial production progress. Optional. The character will take on every instance where allowed = { } is true at the game's start. Adds a railway level between two provinces or along a predefined path. FROM is the country that recruited the character. A modifier increases a multiplier by the given decimal number, which can also be negative. More information can be found in the. Console commands use internal IDs, which may be obtained in a variety of different ways. In order to avoid player confusion, custom effect tooltips can be used to tell the player what this effect block would do, such as being used within an else. Unless specified, all changes made by effects are made only once, they are not continuous like modifiers are. Releases the specified non-existent country as a free nation within the current country's controlled states. UPDATE: Cheat does not work with the >1.10 version of the game. Changes the name of the specified political party for the current scope. Adds a dynamic modifier to the specified scope (the default scope is ROOT). last_election = When the last election was. Otherwise, recruiting this character will make every other advisor without an idea token specified disappear from the selection. Switches the current character to the specified country, giving them the character. Syntax Removes the core of the current scope from the specified state. obsolete = Whether the equipment variant is flagged as obsolete within the GUI and for AI. I just wanted to ask if anyone knows if there is some way to change the faction leader. Two variants exist: nested and unnested. on Paradox technology, Legal Changes the current state category to the specified category. flag = The flag to set. If it is 0, it will return "infantry_equipment". Sets the order of battle to be used for the current country's divisions, overriding every other naval order of battle. Do code about civil war make a new country. Fires the specified news event for the current country. ideology = The ideology type of the character. Will allow instant justificatiion of war goals on countries, Allows the player to pick any idea even if normally unavailable, Square brackets in combination with angle brackets as in, reload landcombat.gui (reloads land combat interface). Note that while modding, the console command does not do everything that the launch option does and cannot serve as a substitute. Executes contained effects on every state that meets the limit and is owned by the country this is contained in. Useless since unactivable in multiplayer and chat unactivable in singleplayer. limit_to_naval_base = yes activate = Will activate the advisor (add them directly when the command is run to the countries government).