I didn't try for 20000m as it probably wouldn't do well. There are no requirements as far as size or power are concerned, as the AI Pilot is capable of flying pretty much anything - from tiny scout planes to oversized freight craft. I also set it to enable the cockpit's reaction wheels to improve control at high altitude, and close air intakes to reduce drag. There are two factors to that: how thick the air is, how fast the ship is going. Anyway thanks in advance. Not only does it conk out at high altitudes, but also it conks out at high speeds, and you need to be able to go fast to fly up high. Also, jets eat fuel at pounds-per-minute -- if you cover twice as much ground in the same time, your plane will be more efficient. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers.. Visit Stack Exchange Building a High Altitude Jet | Stream pt. 2/3 (KSP 1.11.2) Also, Valley and Theomon fly to different corners of Kerbin and three mapping satellites are launched. Subscribe - http://www.youtube.com/c/MikeAben?sub-confirmation=1 Patreon - https://www.patreon.com/MikeAbenPatreon supporters receive early, ad-free, access to videos, kOS and craft files, and more. Discord - https://discord.gg/HTvT7dZ Making Space Home Playlist - https://www.youtube.com/playlist?list=PLB3Ia8aQsDKhqoFyoZ4d33MG7rS9KmDm_0:00 - Designing the Dudley Mk16:42 - Test Flights \u0026 Iterating13:45 - Col. Valley take the Seaplane to the Northern Ice Shelf19:30 - Launch \u0026 Insertion of the Maxwell Vb21:04 - Col. Theomon \u0026 Orlin Visit the Badlands in the Panther24:20 - Launch \u0026 Ejection of the Maxwell VI26:34 - Designing the SENTINEL 129:47 - Launch \u0026 Insertion of the Maxwell VIIFull List of Mods: Aviation Lights Chatterer Community Tech Tree Crew R\u0026R Croud Sourced Science Contract Configurator Contract Packs: Bases and Stations Reborn CommNet Relays Exploration Plus Field Research Kerbal Academy Tourism Plus Contracts Window+ Decoupler Shroud Easy Vessel Switch Kerbal Alarm Clock Kerbal Attachment System Kerbal Construction Time Kerbal Engineer Redux Kerbal Inventory System Kerbalism kOS KRASH Maneuver Node Evolved Navball Alignment Indicator Near Future Aeronautics Near Future Construction Near Future Electrical Near Future Propulsion Near Future Solar Near Future Spacecraft Persistent Rotation Rational Resources RCS Build Aid Continued Restock Restock+ SCANsat Scrapyard SMART Parts Stage Recovery Stockalike Station Parts Expansion Redux TAC Fuel Balancer Texture Replacer Trajectories Transfer Window Planner Universal Storage 2 Unkerballed Start Waypoint Manager 1.) Thank you, I was able to reach up to 24km altitude with this design. rev2023.3.3.43278. But you'll need to unlock: Which cost 300 science. You get tons of thrust if you put it into "wet" mode, but you lose fuel efficiency. These designs are great for getting around Kerbin quickly, but without going orbital. As long as the engine gets enough air it will work at proper efficiency. Note that KSP planes get one substantial speed benefit that's much more pronounced than IRL aircraft, due to the freakishly small planet sizes: they're actually flying at a large fraction of orbital velocity. It's also worth noting that this engine has the widest thrust vectoring range of all of the jet engines, with a full 10-degree range in all directions. Early career high altitude observations question : r/KerbalAcademy The ideal case for optimally efficient flight (which is what you want if you're trying to maximize cruise altitude) is when your wings are mounted to the body, pitched up just enough that when cruising in level flight, the body of the aircraft is pointing perfectly . Because when your engine has to take in air forcefully it automatically means there isn't enough surrounding your engine and that again means that air density and therefor air resistance must be pretty low too. But. Is anywhere a list of the altitude levels (I don't know a better term) available? J-404 "Panther" Afterburning Turbofan - Kerbal Space Program This tutorial will cover designing and flying a plane that can soar at high altitudes! Satellite Launcher - Kerbal Space Program Wiki I'm in career mode (have the turbofan engine) and trying to get some science readings for a mission at a high altitude. At this point the plane plummets, but as it goes deeper into the atmosphere, it regains pitch authority, and at 10km it's enough to regain control and turn it around for a safe landing. Aircraft can be very temperamental to fly, especially on the keyboard. edited 6 yr. ago. This is my current best hi alt plane. That will unlock: "Whiplash" Turbojet Which is capable of high altitude, high speed flight. Thankyou all, I now reckon I have a much better understanding of the engines, hopefully that'll translate to better aircraft. To reach the initial low Earth orbit of the International Space Stationof 300 km (now 400 km), the delta-v is over six times higher, about 9.4 km/s. However, I've failed to build a vehicle to achieve this (without a hundred retries). Long distance airplane flight tips? - Kerbal Space Program Forums Your decreased flight time means you probably won't make it to your location. Now I have a plane that will fly around the world at an altitude of the low-20s. The high performance engine for me performs pretty good till about 15000 meter. However, it seems as if your delta wing has has more area, might that be it? The X-37 is operated by the United States Space Force for orbital spaceflight missions intended to demonstrate reusable space technologies. - but they were talking about having two intakes/engine. Is it correct to use "the" before "materials used in making buildings are"? Please consider starting a new thread rather than reviving this one. Best altitude to fly a plane? - Kerbal Space Program - GameFAQs I started by attaching two LV-909 rocket engines to a regular low-atmosphere plane: In this save, I don't have custom action groups yet, so I'm using the RCS control to toggle between jet and rocket modes. It is designed to aid in player-controlled flight on generic (space)plane, providing a soft layer between user joystick\keyboard input and control surface outputs. Note that KSP planes get one substantial speed benefit that's much more pronounced than IRL aircraft, due to the freakishly small planet sizes: they're actually flying at a large fraction of orbital velocity. Ideally, you'll want to avoid these contracts until you get the High-Altitude Flight tech node and the improved jet engine that comes with it. You will find that when you're flying around, will always be slightly below the crosshairs on the navball. The second, Wet mode, uses the afterburner to produce thrust almost equal to the J-X4 "Whiplash" Turbo Ramjet Engine, but at a considerably reduced fuel efficiency. It flames out at 25,000. 2022 Take-Two Interactive Software, Inc. Have a plane that ditches its wings and rockets up to 18km once you reach the right point. Press question mark to learn the rest of the keyboard shortcuts. I start with the normal jet engines (which takes almost the complete runway). In my case, it brought me to 20km up at a 45-degree angle, but it is probably not optimal. As high and fast as you can go without engine flameout: preferably ~2000 m/s at 25-30 km (and yes, that's almost orbital velocity). Beginner's Guide: Tips and Basics - Kerbal Space Program 2 Wiki Guide - IGN To subscribe to this RSS feed, copy and paste this URL into your RSS reader. Make sure you've angled your wings up slightly so that you provide enough lift for a 0 angle of attack at top speed. KSP Delta-V Calculator - KSP HOW TO CALCULATE DELTA-V If you nudge your wing's angle up slightly with rotate tool then it'll move your prograde closer to your direction of flight and significantly reduce drag. At 3500m, you have half the drag you'd have at the surface; at 7km, 1/4 the drag, at 10.5km, 1/8 the drag, etc. Well, this game isn't a perfect flight simulator yet, so it will be difficult to figure out. [Solved] 30 20 / Building a High Altitude Jet | Stream pt. You can spin around the whole world on just fumes. A well-designed jet with this engine and with the afterburner lit, flown properly, can momentarily climb to 30,000 m altitude. 2022 Take-Two Interactive Software, Inc. Make sure we're on the same page with terminology. Cheers again fellas. ksp high altitude planebad bunny tour 2022 tickets ksp high altitude plane. KSP doesn't care (much) about aspect ratio; the total lift is the same regardless of configuration. Don't worry about Isp. 20 votes, 21 comments. Jets drop thrust at higher altitude and speed, but also drop . high-2 A Screenshot of Kerbal Space Program Immediately starting rocket engines at full throttle turned out to make most of my aircrafts totally unstable, turning them up gradually worked way better. Another problem is jet engines stealing fuel from the rockets' tanks - you may want to pump the fuel manually (requires an R&D centre upgrade) or add some pipes between them. Been a while since I've flown stock*, but I've heard that, for maximum efficiency, you want one turbojet for every 7.5 tons, and about four ram intakes for each turbojet. It will be expensive and time consuming. Do plugins for Kerbal Space Program work on unix? Paste as plain text instead, 2.) Don't be too surprised if KSP's aero model breaks down in edge cases. The stratospheric region, where temperature rises as altitude increases, spans the region between the altitudes of 10 km and 22 km. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. Turbojets are so ridiculously efficient that it doesn't really matter. Welcome to the forums, ZDW. It is boosted into space by a launch vehicle, then re-enters Earth's atmosphere and lands as a spaceplane. So, to correct " is below crosshairs", what you need to do is to add a little AoA to the wings. Paste as plain text instead, If you upgrade to the panther (or get one on a contract) that engine can get you much higher. This is particularly useful for pairs of engines, since this makes it possible to keep the thrust equal when activating the afterburners.